=NAME==========================================================================
        Given Name:     $$(FAKENAME)
        Model Name:     $$(MODEL)
        Index:          $$(INDEX)
        Game Name:      $$(NAME1) $$(NAME2)
        Short Name:     $$(SHORTNAME)
=MAKE==========================================================================
        Portrait:       $$(FACE)
        Stance:         $$(STANCE)
        Body:           $$(BODY)
        Body Size:      $$(BODYSZ)
        Chest Size:     $$(CHESTSZ)
        Stomach Size:   $$(ABSZ)
        Thigh Size:     $$(THIGHSZ)
===============================================================================
     Suit 1:    Outfit:         $$(OUTFIT1)
                Pants:          $$(PANTS1)
                Tights:         $$(TIGHTS1)
                Pads:           $$(PADS1)
                Shin:           $$(SHIN1)
                Feet:           $$(FEET1)
                Colors:
                        $$(CLR1-R1)-$$(CLR1-G1)-$$(CLR1-B1) (#$$(RGB1-1))
                        $$(CLR1-R2)-$$(CLR1-G2)-$$(CLR1-B2) (#$$(RGB1-2))
                        $$(CLR1-R3)-$$(CLR1-G3)-$$(CLR1-B3) (#$$(RGB1-3))
                        $$(CLR1-R4)-$$(CLR1-G4)-$$(CLR1-B4) (#$$(RGB1-4))
                        $$(CLR1-R5)-$$(CLR1-G5)-$$(CLR1-B5) (#$$(RGB1-5))
                        $$(CLR1-R6)-$$(CLR1-G6)-$$(CLR1-B6) (#$$(RGB1-6))
                        $$(CLR1-R7)-$$(CLR1-G7)-$$(CLR1-B7) (#$$(RGB1-7))
                        $$(CLR1-R8)-$$(CLR1-G8)-$$(CLR1-B8) (#$$(RGB1-8))
                        $$(CLR1-R9)-$$(CLR1-G9)-$$(CLR1-B9) (#$$(RGB1-9))
                        $$(CLR1-R10)-$$(CLR1-G10)-$$(CLR1-B10) (#$$(RGB1-10))
                        $$(CLR1-R11)-$$(CLR1-G11)-$$(CLR1-B11) (#$$(RGB1-11))
                        $$(CLR1-R12)-$$(CLR1-G12)-$$(CLR1-B12) (#$$(RGB1-12))
                        $$(CLR1-R13)-$$(CLR1-G13)-$$(CLR1-B13) (#$$(RGB1-13))
                        $$(CLR1-R14)-$$(CLR1-G14)-$$(CLR1-B14) (#$$(RGB1-14))
                        $$(CLR1-R15)-$$(CLR1-G15)-$$(CLR1-B15) (#$$(RGB1-15))
                        $$(CLR1-R16)-$$(CLR1-G16)-$$(CLR1-B16) (#$$(RGB1-16))
                        $$(CLR1-R17)-$$(CLR1-G17)-$$(CLR1-B17) (#$$(RGB1-17))
                        $$(CLR1-R18)-$$(CLR1-G18)-$$(CLR1-B18) (#$$(RGB1-18))
                        $$(CLR1-R19)-$$(CLR1-G19)-$$(CLR1-B19) (#$$(RGB1-19))
===============================================================================
     Suit 2:    Outfit:         $$(OUTFIT2)
                Pants:          $$(PANTS2)
                Tights:         $$(TIGHTS2)
                Pads:           $$(PADS2)
                Shin:           $$(SHIN2)
                Feet:           $$(FEET2)
                Colors:
                        $$(CLR2-R1)-$$(CLR2-G1)-$$(CLR2-B1) (#$$(RGB2-1))
                        $$(CLR2-R2)-$$(CLR2-G2)-$$(CLR2-B2) (#$$(RGB2-2))
                        $$(CLR2-R3)-$$(CLR2-G3)-$$(CLR2-B3) (#$$(RGB2-3))
                        $$(CLR2-R4)-$$(CLR2-G4)-$$(CLR2-B4) (#$$(RGB2-4))
                        $$(CLR2-R5)-$$(CLR2-G5)-$$(CLR2-B5) (#$$(RGB2-5))
                        $$(CLR2-R6)-$$(CLR2-G6)-$$(CLR2-B6) (#$$(RGB2-6))
                        $$(CLR2-R7)-$$(CLR2-G7)-$$(CLR2-B7) (#$$(RGB2-7))
                        $$(CLR2-R8)-$$(CLR2-G8)-$$(CLR2-B8) (#$$(RGB2-8))
                        $$(CLR2-R9)-$$(CLR2-G9)-$$(CLR2-B9) (#$$(RGB2-9))
                        $$(CLR2-R10)-$$(CLR2-G10)-$$(CLR2-B10) (#$$(RGB2-10))
                        $$(CLR2-R11)-$$(CLR2-G11)-$$(CLR2-B11) (#$$(RGB2-11))
                        $$(CLR2-R12)-$$(CLR2-G12)-$$(CLR2-B12) (#$$(RGB2-12))
                        $$(CLR2-R13)-$$(CLR2-G13)-$$(CLR2-B13) (#$$(RGB2-13))
                        $$(CLR2-R14)-$$(CLR2-G14)-$$(CLR2-B14) (#$$(RGB2-14))
                        $$(CLR2-R15)-$$(CLR2-G15)-$$(CLR2-B15) (#$$(RGB2-15))
                        $$(CLR2-R16)-$$(CLR2-G16)-$$(CLR2-B16) (#$$(RGB2-16))
                        $$(CLR2-R17)-$$(CLR2-G17)-$$(CLR2-B17) (#$$(RGB2-17))
                        $$(CLR2-R18)-$$(CLR2-G18)-$$(CLR2-B18) (#$$(RGB2-18))
                        $$(CLR2-R19)-$$(CLR2-G19)-$$(CLR2-B19) (#$$(RGB2-19))
===============================================================================
     Suit 3:    Outfit:         $$(OUTFIT3)
                Pants:          $$(PANTS3)
                Tights:         $$(TIGHTS3)
                Pads:           $$(PADS3)
                Shin:           $$(SHIN3)
                Feet:           $$(FEET3)
                Colors:
                        $$(CLR3-R1)-$$(CLR3-G1)-$$(CLR3-B1) (#$$(RGB3-1))
                        $$(CLR3-R2)-$$(CLR3-G2)-$$(CLR3-B2) (#$$(RGB3-2))
                        $$(CLR3-R3)-$$(CLR3-G3)-$$(CLR3-B3) (#$$(RGB3-3))
                        $$(CLR3-R4)-$$(CLR3-G4)-$$(CLR3-B4) (#$$(RGB3-4))
                        $$(CLR3-R5)-$$(CLR3-G5)-$$(CLR3-B5) (#$$(RGB3-5))
                        $$(CLR3-R6)-$$(CLR3-G6)-$$(CLR3-B6) (#$$(RGB3-6))
                        $$(CLR3-R7)-$$(CLR3-G7)-$$(CLR3-B7) (#$$(RGB3-7))
                        $$(CLR3-R8)-$$(CLR3-G8)-$$(CLR3-B8) (#$$(RGB3-8))
                        $$(CLR3-R9)-$$(CLR3-G9)-$$(CLR3-B9) (#$$(RGB3-9))
                        $$(CLR3-R10)-$$(CLR3-G10)-$$(CLR3-B10) (#$$(RGB3-10))
                        $$(CLR3-R11)-$$(CLR3-G11)-$$(CLR3-B11) (#$$(RGB3-11))
                        $$(CLR3-R12)-$$(CLR3-G12)-$$(CLR3-B12) (#$$(RGB3-12))
                        $$(CLR3-R13)-$$(CLR3-G13)-$$(CLR3-B13) (#$$(RGB3-13))
                        $$(CLR3-R14)-$$(CLR3-G14)-$$(CLR3-B14) (#$$(RGB3-14))
                        $$(CLR3-R15)-$$(CLR3-G15)-$$(CLR3-B15) (#$$(RGB3-15))
                        $$(CLR3-R16)-$$(CLR3-G16)-$$(CLR3-B16) (#$$(RGB3-16))
                        $$(CLR3-R17)-$$(CLR3-G17)-$$(CLR3-B17) (#$$(RGB3-17))
                        $$(CLR3-R18)-$$(CLR3-G18)-$$(CLR3-B18) (#$$(RGB3-18))
                        $$(CLR3-R19)-$$(CLR3-G19)-$$(CLR3-B19) (#$$(RGB3-19))
===============================================================================
     Suit 4:    Outfit:         $$(OUTFIT4)
                Pants:          $$(PANTS4)
                Tights:         $$(TIGHTS4)
                Pads:           $$(PADS4)
                Shin:           $$(SHIN4)
                Feet:           $$(FEET4)
                Colors:
                        $$(CLR4-R1)-$$(CLR4-G1)-$$(CLR4-B1) (#$$(RGB4-1))
                        $$(CLR4-R2)-$$(CLR4-G2)-$$(CLR4-B2) (#$$(RGB4-2))
                        $$(CLR4-R3)-$$(CLR4-G3)-$$(CLR4-B3) (#$$(RGB4-3))
                        $$(CLR4-R4)-$$(CLR4-G4)-$$(CLR4-B4) (#$$(RGB4-4))
                        $$(CLR4-R5)-$$(CLR4-G5)-$$(CLR4-B5) (#$$(RGB4-5))
                        $$(CLR4-R6)-$$(CLR4-G6)-$$(CLR4-B6) (#$$(RGB4-6))
                        $$(CLR4-R7)-$$(CLR4-G7)-$$(CLR4-B7) (#$$(RGB4-7))
                        $$(CLR4-R8)-$$(CLR4-G8)-$$(CLR4-B8) (#$$(RGB4-8))
                        $$(CLR4-R9)-$$(CLR4-G9)-$$(CLR4-B9) (#$$(RGB4-9))
                        $$(CLR4-R10)-$$(CLR4-G10)-$$(CLR4-B10) (#$$(RGB4-10))
                        $$(CLR4-R11)-$$(CLR4-G11)-$$(CLR4-B11) (#$$(RGB4-11))
                        $$(CLR4-R12)-$$(CLR4-G12)-$$(CLR4-B12) (#$$(RGB4-12))
                        $$(CLR4-R13)-$$(CLR4-G13)-$$(CLR4-B13) (#$$(RGB4-13))
                        $$(CLR4-R14)-$$(CLR4-G14)-$$(CLR4-B14) (#$$(RGB4-14))
                        $$(CLR4-R15)-$$(CLR4-G15)-$$(CLR4-B15) (#$$(RGB4-15))
                        $$(CLR4-R16)-$$(CLR4-G16)-$$(CLR4-B16) (#$$(RGB4-16))
                        $$(CLR4-R17)-$$(CLR4-G17)-$$(CLR4-B17) (#$$(RGB4-17))
                        $$(CLR4-R18)-$$(CLR4-G18)-$$(CLR4-B18) (#$$(RGB4-18))
                        $$(CLR4-R19)-$$(CLR4-G19)-$$(CLR4-B19) (#$$(RGB4-19))
=SKILLS========================================================================
        Type:           $$(TYPE)
        Counter:        $$(CNTR)
        Recovery:       $$(RECOV)
        Cut Recovery:   $$(CUTRECOV)
        Run Speed:      $$(RUN)
        Climb Speed:    $$(CLIMB)
        Critical:       $$(CRITICAL)
        Rope Stop:      $$(ROPESTOP)
        Ringside Count: $$(COUNT)
        Teamwork:       $$(TEAMWORK)
        Fly Out:        $$(FLY)
        Run Up Post:    $$(RUNUP)
        Music:          $$(MUSIC)
=STATISTICS====================================================================
               >Attack<                        >Defend<
        Hitting:        $$(AHIT)               Hitting:        $$(DHIT)
        Kicking:        $$(AKICK)               Kicking:        $$(DKICK)
        Throwing:       $$(ATHROW)               General:        $$(DGEN)
        Joint:          $$(AJOINT)               Joint:          $$(DJOINT)
        Squeezing:      $$(ASQZ)               Flexibility:    $$(DFLEX)
        Flying:         $$(AFLY)               Flying:         $$(DFLY)
        Horsepower:     $$(AHORSE)               Toughness:      $$(DTOUGH)
        Arm Power:      $$(AARM)               Lariat:         $$(DLRT)
        Technique:      $$(ATECH)               Technique:      $$(DTECH)
        Rough:          $$(AROUGH)               Rough:          $$(DROUGH)

                          >Constitution<
                     Neck & Head:            $$(DNECK)
                     Arm & Shoulder:         $$(DSHLDR)
                     Hip & Leg:              $$(DHIP)
===============================================================================
                        Total Points: $$(POINTS)
=MOVES=========================================================================
 Standing Y:                                    $$(FIN=0?Finisher)
    [$$(MV0)] $$(JM0) / $$(EM0)
 Standing B:                                    $$(FIN=1?Finisher)
    [$$(MV1)] $$(JM1) / $$(EM1)
 Standing A:                                    $$(FIN=2?Finisher)
    [$$(MV2)] $$(JM2) / $$(EM2)
 Rush Y:                                        $$(FIN=3?Finisher)
    [$$(MV3)] $$(JM3) / $$(EM3)
 Rush B:                                        $$(FIN=4?Finisher)
    [$$(MV4)] $$(JM4) / $$(EM4)
 Vs. Rush Y:                                    $$(FIN=5?Finisher)
    [$$(MV5)] $$(JM5) / $$(EM5)
 Vs. Rush B:                                    $$(FIN=6?Finisher)
    [$$(MV6)] $$(JM6) / $$(EM6)
 Corner Rush Y:                                 $$(FIN=7?Finisher)
    [$$(MV7)] $$(JM7) / $$(EM7)
 Corner Rush B:                                 $$(FIN=8?Finisher)
    [$$(MV8)] $$(JM8) / $$(EM8)
 Vs. Corner Rush:                               $$(FIN=9?Finisher)
    [$$(MV9)] $$(JM9) / $$(EM9)
 Run & Dive Out:                                $$(FIN=10?Finisher)
    [$$(MV10)] $$(JM10) / $$(EM10)
 Apron Attack:                                  $$(FIN=11?Finisher)
    [$$(MV11)] $$(JM11) / $$(EM11)
 Vs. Rope Throw:                                $$(FIN=12?Finisher)
    [$$(MV12)] $$(JM12) / $$(EM12)
 Turnbuckle Y:                                  $$(FIN=13?Finisher)
    [$$(MV13)] $$(JM13) / $$(EM13)
 Turnbuckle B:                                  $$(FIN=14?Finisher)
    [$$(MV14)] $$(JM14) / $$(EM14)
 Turnbuckle A:                                  $$(FIN=15?Finisher)
    [$$(MV15)] $$(JM15) / $$(EM15)
 Turnbuckle X:                                  $$(FIN=16?Finisher)
    [$$(MV16)] $$(JM16) / $$(EM16)
 Overpower:                                     $$(FIN=17?Finisher)
    [$$(MV17)] $$(JM17) / $$(EM17)
 Grapple X:                                     $$(FIN=18?Finisher)
    [$$(MV18)] $$(JM18) / $$(EM18)
 Front Grapple Y:                               $$(FIN=19?Finisher)
    [$$(MV19)] $$(JM19) / $$(EM19)
 Front Grapple ^v Y:                            $$(FIN=20?Finisher)
    [$$(MV20)] $$(JM20) / $$(EM20)
 Front Grapple > Y:                             $$(FIN=21?Finisher)
    [$$(MV21)] $$(JM21) / $$(EM21)
 Front Grapple < Y:                             $$(FIN=22?Finisher)
    [$$(MV22)] $$(JM22) / $$(EM22)
 Front Grapple B:                               $$(FIN=23?Finisher)
    [$$(MV23)] $$(JM23) / $$(EM23)
 Front Grapple ^ B:                             $$(FIN=24?Finisher)
    [$$(MV24)] $$(JM24) / $$(EM24)
 Front Grapple <> B:                            $$(FIN=25?Finisher)
    [$$(MV25)] $$(JM25) / $$(EM25)
 Front Grapple v B:                             $$(FIN=26?Finisher)
    [$$(MV26)] $$(JM26) / $$(EM26)
 Front Grapple A:                               $$(FIN=27?Finisher)
    [$$(MV27)] $$(JM27) / $$(EM27)
 Front Grapple ^ A:                             $$(FIN=28?Finisher)
    [$$(MV28)] $$(JM28) / $$(EM28)
 Front Grapple <> A:                            $$(FIN=29?Finisher)
    [$$(MV29)] $$(JM29) / $$(EM29)
 Front Grapple v A:                             $$(FIN=30?Finisher)
    [$$(MV30)] $$(JM30) / $$(EM30)
 Front Grapple Special (Y+B):                   $$(FIN=31?Finisher)
    [$$(MV31)] $$(JM31) / $$(EM31)
 Back Grapple Y:                                $$(FIN=32?Finisher)
    [$$(MV32)] $$(JM32) / $$(EM32)
 Back Grapple B:                                $$(FIN=33?Finisher)
    [$$(MV33)] $$(JM33) / $$(EM33)
 Back Grapple A:                                $$(FIN=34?Finisher)
    [$$(MV34)] $$(JM34) / $$(EM34)
 Back Grapple ^v A:                             $$(FIN=35?Finisher)
    [$$(MV35)] $$(JM35) / $$(EM35)
 Back Grapple <> A:                             $$(FIN=36?Finisher)
    [$$(MV36)] $$(JM36) / $$(EM36)
 Back Grapple Special (Y+B):                    $$(FIN=37?Finisher)
    [$$(MV37)] $$(JM37) / $$(EM37)
 Vs. Back Grapple Y:                            $$(FIN=38?Finisher)
    [$$(MV38)] $$(JM38) / $$(EM38)
 Vs. Back Grapple B:                            $$(FIN=39?Finisher)
    [$$(MV39)] $$(JM39) / $$(EM39)
 Mat Face Up Head A:                            $$(FIN=40?Finisher)
    [$$(MV40)] $$(JM40) / $$(EM40)
 Mat Face Up Leg A:                             $$(FIN=41?Finisher)
    [$$(MV41)] $$(JM41) / $$(EM41)
 Mat Face Down Head A:                          $$(FIN=42?Finisher)
    [$$(MV42)] $$(JM42) / $$(EM42)
 Mat Face Down Leg A:                           $$(FIN=43?Finisher)
    [$$(MV43)] $$(JM43) / $$(EM43)
 Mat Face Up Head B:                            $$(FIN=44?Finisher)
    [$$(MV44)] $$(JM44) / $$(EM44)
 Mat Face Up Leg B:                             $$(FIN=45?Finisher)
    [$$(MV45)] $$(JM45) / $$(EM45)
 Mat Face Down Head B:                          $$(FIN=46?Finisher)
    [$$(MV46)] $$(JM46) / $$(EM46)
 Mat Face Down Leg B:                           $$(FIN=47?Finisher)
    [$$(MV47)] $$(JM47) / $$(EM47)
 Corner Grapple ^ A:                            $$(FIN=48?Finisher)
    [$$(MV48)] $$(JM48) / $$(EM48)
 Corner Grapple > A:                            $$(FIN=49?Finisher)
    [$$(MV49)] $$(JM49) / $$(EM49)
 Corner Grapple v A:                            $$(FIN=50?Finisher)
    [$$(MV50)] $$(JM50) / $$(EM50)
 Special Attack:                                $$(FIN=51?Finisher)
    [$$(MV51)] $$(JM51) / $$(EM51) ($$(SPCVAL):$$(SPCTYPE))
 Front Platon:                                  $$(FIN=52?Finisher)
    [$$(MV52)] $$(JM52) / $$(EM52)
 Back Platon:                                   $$(FIN=53?Finisher)
    [$$(MV53)] $$(JM53) / $$(EM53)
 Introduction Pose:                             $$(FIN=54?Finisher)
    [$$(MV54)] $$(JM54) / $$(EM54)
 During Match Pose:                             $$(FIN=55?Finisher)
    [$$(MV55)] $$(JM55) / $$(EM55)
 After Match Pose:                              $$(FIN=56?Finisher)
    [$$(MV56)] $$(JM56) / $$(EM56)
=LOGIC=========================================================================
 Standing 1:            Grapple($$(LSTLG))
                        Fight($$(LSTLF))
                        Stall($$(LSTLS))
 Standing 2:            Grapple($$(LSTHG))
                        Fight($$(LSTHF))
                        Stall($$(LSTHS))
 Front Grapple 1:       Y($$(LFGLY))
                        B($$(LFGLB))
                        A($$(LFGLA))
                        X($$(LFGLX))
                        Y+B($$(LFGLY+B))
        Y:              Button($$(LFGLYB))
                        Up/Down($$(LFGLYUD))
                        Toward/Back($$(LFGLYTB))
        B:              Button($$(LFGLBB))
                        Up($$(LFGLBU))
                        Toward/Back($$(LFGLBTB))
                        Down($$(LFGLBD))
        A:              Button($$(LFGLAB))
                        Up($$(LFGLAU))
                        Toward/Back($$(LFGLATB))
                        Down($$(LFGLAD))
 Front Grapple 2:       Y($$(LFGMY))
                        B($$(LFGMB))
                        A($$(LFGMA))
                        X($$(LFGMX))
                        Y+B($$(LFGMY+B))
        Y:              Button($$(LFGMYB))
                        Up/Down($$(LFGMYUD))
                        Toward/Back($$(LFGMYTB))
        B:              Button($$(LFGMBB))
                        Up($$(LFGMBU))
                        Toward/Back($$(LFGMBTB))
                        Down($$(LFGMBD))
        A:              Button($$(LFGMAB))
                        Up($$(LFGMAU))
                        Toward/Back($$(LFGMATB))
                        Down($$(LFGMAD))
 Front Grapple 3:       Y($$(LFGHY))
                        B($$(LFGHB))
                        A($$(LFGHA))
                        X($$(LFGHX))
                        Y+B($$(LFGHY+B))
        Y:              Button($$(LFGHYB))
                        Up/Down($$(LFGHYUD))
                        Toward/Back($$(LFGHYTB))
        B:              Button($$(LFGHBB))
                        Up($$(LFGHBU))
                        Toward/Back($$(LFGHBTB))
                        Down($$(LFGHBD))
        A:              Button($$(LFGHAB))
                        Up($$(LFGHAU))
                        Toward/Back($$(LFGHATB))
                        Down($$(LFGHAD))
 Front Grapple 4:       Y($$(LFGEY))
                        B($$(LFGEB))
                        A($$(LFGEA))
                        X($$(LFGEX))
                        Y+B($$(LFGEY+B))
        Y:              Button($$(LFGEYB))
                        Up/Down($$(LFGEYUD))
                        Toward/Back($$(LFGEYTB))
        B:              Button($$(LFGEBB))
                        Up($$(LFGEBU))
                        Toward/Back($$(LFGEBTB))
                        Down($$(LFGEBD))
        A:              Button($$(LFGEAB))
                        Up($$(LFGEAU))
                        Toward/Back($$(LFGEATB))
                        Down($$(LFGEAD))
 Mat Face Up 1:         Pickup($$(LMFULP))
                        Roll($$(LMFULR))
                        Upper($$(LMFULU))
                        Lower($$(LMFULL))
                        Finish($$(LMFULF))
 Mat Face Up 2:         Pickup($$(LMFUMP))
                        Roll($$(LMFUMR))
                        Upper($$(LMFUMU))
                        Lower($$(LMFUML))
                        Finish($$(LMFUMF))
 Mat Face Up 3:         Pickup($$(LMFUHP))
                        Roll($$(LMFUHR))
                        Upper($$(LMFUHU))
                        Lower($$(LMFUHL))
                        Finish($$(LMFUHF))
 Mat Face Down 1:       Pickup($$(LMFDLP))
                        Roll($$(LMFDLR))
                        Upper($$(LMFDLU))
                        Lower($$(LMFDLL))
                        Finish($$(LMFDLF))
 Mat Face Down 2:       Pickup($$(LMFDMP))
                        Roll($$(LMFDMR))
                        Upper($$(LMFDMU))
                        Lower($$(LMFDML))
                        Finish($$(LMFDMF))
 Mat Face Down 3:       Pickup($$(LMFDHP))
                        Roll($$(LMFDHR))
                        Upper($$(LMFDHU))
                        Lower($$(LMFDHL))
                        Finish($$(LMFDHF))
 Opponent Dazed 1:      Grapple($$(LDZLBG))
                        A($$(LDZLA))
                        Wait($$(LDZLW))
 Opponent Dazed 2:      Grapple($$(LDZHBG))
                        A($$(LDZHA))
                        Wait($$(LDZHW))
 Rush 1:                RushY($$(LVRLRY))
                        RushB($$(LVRLRB))
                        Y($$(LVRLY))
                        B($$(LVRLB))
                        R($$(LVRLR))
 Rush 2:                RushY($$(LVRHRY))
                        RushB($$(LVRHRB))
                        Y($$(LVRHY))
                        B($$(LVRHB))
                        R($$(LVRHR))
 Corner 1:              RushY($$(LCLRY))
                        RushB($$(LCLRB))
                        GrappleUp($$(LCLGUA))
                        Grapple($$(LCLGTA))
                        GrappleDown($$(LCLGDA))
 Corner 2:              RushY($$(LCHRY))
                        RushB($$(LCHRB))
                        GrappleUp($$(LCHGUA))
                        Grapple($$(LCHGTA))
                        GrappleDown($$(LCHGDA))
 Back Grapple 1:        Y($$(LBGLY))
                        B($$(LBGLB))
                        A($$(LBGLA))
                        X($$(LBGLX))
                        Y+B($$(LBGLY+B))
        A:              Button($$(LBGLAB))
                        Up/Down($$(LBGLAUD))
                        Toward/Back($$(LBGLATB))
 Back Grapple 2:        Y($$(LBGMY))
                        B($$(LBGMB))
                        A($$(LBGMA))
                        X($$(LBGMX))
                        Y+B($$(LBGMY+B))
        A:              Button($$(LBGMAB))
                        Up/Down($$(LBGMAUD))
                        Toward/Back($$(LBGMATB))
 Back Grapple 3:        Y($$(LBGHY))
                        B($$(LBGHB))
                        A($$(LBGHA))
                        X($$(LBGHX))
                        Y+B($$(LBGHY+B))
        A:              Button($$(LBGHAB))
                        Up/Down($$(LBGHAUD))
                        Toward/Back($$(LBGHATB))
 Outside:               GoOut($$(LOGO))
                        Run&DiveOut($$(LORDO))
                        DiveOut($$(LODO))
                        Wait($$(LOW))
 Vs. Back Grapple:      Y($$(LVBGY))
                        B($$(LVBGB))
 Turnbuckle:            Y($$(LTBY))
                        B($$(LTBB))
                        A($$(LTBA))
                        X($$(LTBX))
 Special:               Early($$(LSE))
                        Dazed($$(LSD))
                        Finish($$(LSF))
                        None($$(LSN))
 Pin:                   Y($$(LPY))
                        N($$(LPN))
 Climb Turnbuckle:      Y($$(LCTY))
                        N($$(LCTN))
 Tag Partner:           Y($$(LTPY))
                        N($$(LTPN))
 Good Judgement:        Y($$(LJY))
                        N($$(LJN))
 Fighting Spirit:       Y($$(LFSY))
                        N($$(LFSN))
 Reliable:              Y($$(LRY))
                        N($$(LRN))
 Pose While Down:       Y($$(LPWDY))
                        N($$(LPWDN))
 Pose While Dazed:      Y($$(LPWDZY))
                        N($$(LPWDZN))
 Pose While Outside:    Y($$(LPWOY))
                        N($$(LPWON))
===============================================================================

